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The Pneumatic Car

Note to readers:


I am receiving post after post in fevered rebuttal to this little post on pneumatic cars. The problem is that most of the rebuttals seem to be reacting to something other than what I have written. So I am going to try to set the stage for my essay in such a way that these misunderstandings disappear.


First, I am a student of thermodynamics and know full well the inefficiencies involved in the process of compressing a gas. It is obvious that less energy is lost to the charging of modern electronic batteries than is lost in in the process of storing energy in a high pressure air tank. Compression works against efficiency in lots of very real ways. Not only that, but the release of this energy through decompression is also inefficient. The relationship between heat and pressure is a bitch and always works against such schemes.


But that is not the point of my post. I am attempting a larger system-wide solution that takes into consideration efficiency metrics not limited to the power-plant of a vehicle. I believe that there are aspects to the compressed air vehicle solution that more than out-weigh the obvious inefficiencies when measured purely from an energy storage density perspective.


To wit: Purely compressed air cars are much much much more simple than electric or hybrid cars. That means they can be much much much lighter. Ultimately, it is the weight of a vehicle that most determines its energy demand.


But most importantly, I keep being slammed by people claiming correctly that it would be ridiculous to use electricity to compress air. Absolutely ridiculous! Which is why my proposal so clearly does not require the use of electricity to compress air. My proposal is to only compress air using gas burning turbine compressors installed at gas stations. This strategy is supported by many logical arguments. For one, it takes advantage of the incredible efficiency of transferring energy as refined gas. It takes advantage of an existing extraction, refinement, and delivery system that brings energy to every community in the developed world. Pollution is vastly reduced (order of magnitude reductions) through the use of scrubbers installed on a relatively few turbines as opposed to today's solution requiring each and every vehicle to cary its own exhaust scrubbers.


The combination of super light weight vehicles and the use of an already well established energy delivery infrastructure means it will vastly cut our emissions, cut our energy/mile demand by 70 or 80 percent, more than halve the cost and materials to build vehicles, avoid the natural resistance of change by established industry players (big oil, auto manufactures, gas stations owners, roads and highways, etc.).


And, my plan will not increase demand on our already limited power grid in the way that electric cars will.


It seems obvious to me that it is easier to build high pressure tanks (we know and we have the materials), than it is to build batteries. The best batteries we have today use rare earth materials, our access to which does not scale with projected demands. Batteries are heavy. Batteries have limited life-spans. The best accept fewer than 500 charges. That is less than two years of nightly recharges! Batteries are super expensive. Each Tessla sports car has six thousand eight hundred laptop sized batteries that must be configured within a complex and expensive refrigerated enclosure with sophisticated charging and optimization control computers. Who pays for your knew batteries after two years? Where are they disposed? What is the ecological cost of mining lithium from mile high strip mines in Bolivia, of disposal and recycling, of carrying the weight of batteries around?


Recharge of compressed air tanks at gas stations should take less than a minute. Even if a tank can provide only 50 miles between compressions, the distribution of gas stations means drivers are never far from a quick refill. Tanks can be refilled thousands of times without ever loosing capacity.


Until we have fusion reactors, our only reasonable choice is to use oil for transportation energy. Our choices then center around how efficiently we use oil and how little of its byproducts reach our environment.


Despite its limits, compressed air has the potential to be the best realistic solution to the complex and interdependent set of energy problems facing transportation today and well into the foreseeable future.

[the author]



One of the most brilliant "green" ideas I have seen is for compressed-air powered (pneumatic) cars.

The car is super simple. Each wheel has a little compressed air motor (like the ones in the pneumatic wrenches at auto shops) built right into it. So there is no transmission and no central engine and no drive train to get that energy out to the wheels. Just a high pressure tank or series of smaller tanks (hundred thousand lbs per square inch), and high pressure lines out to each wheel. The vehicle is much simpler and much lighter. There is no toxic or combustive chemical fuel on board. A tank of compressed air is heavy but not nearly as heavy as batteries. You can replenish the tank in seconds. Standard fuel is distributed to gas stations same as today... but it never leaves the station. This is important because gas is efficient to distribute, and because solutions that usurp the oil economy status quo simply don't happen.

At the station, you can start with a traditional piston-type compressor and later transition to a high efficiency turbine engine (like a small commercial jet engine) which burn gas or diesel to compress air in large holding tanks. Big central scrubbers and catalytic converters clean the exhaust from the compressor's turbines much more effectively than can be done today in the tail pipe of each and every car. The cars will go about 200 miles per refill. The cars are far cheaper to build... the third-world can afford to go modern! The biosphere can afford the third-world going modern.

A car without a gas or electrical drive system can be built with a lighter structure, which means they can be built at about one fourth the weight. So, the cars will be at least four times as efficient. Compare this with electric cars which are actually a third heavier than their gas counterparts.

This is a plan that could happen. It doesn't disrupt the current hydrocarbon infrastructure. It does away with much of the problems associated with an oil economy. For one, most of the carbon and green house gasses are filtered and sequestered. The cars use much less fuel per passenger mile driven (up to 200 mpg should be achievable). There are several companies already designing and building the necessary components... some tooling up to build the cars.

Because they won't have quite the range of gas powered cars, you will have to go to the compression (gas) station more often. But, once you are there, it takes less time than filling a gas tank. Compare either with how long it takes to recharge a battery. Then there is weight.

Todays cars weigh in at 3000 to 6500 pounds. Most of that weight is structural support for the engine. A four passenger pneumatic car might reasonably weigh less than 800 lbs.

Another huge and frequently ignored contributor to greenhouse gasses and energy use is the production of new cars. The pneumatic car has about 25% the number of parts as in an internal combustion powered car (even fewer than in the super-complex electric/gas hybrids). That will result in huge (50 to 70%) pre-purchase carbon footprint reductions, and far less materials being consumed. Eventually, as we figure out how to get more energy from the sun, we can move away from hydrocarbons powering the compressors. But even in a hydrogen or pure solar economy, it will still be more efficient to run pneumatic cars than to put a mini power plant in each car (as we do today).

The Better Battery Lie

What would you think if a candidate's grand plan to remedy the gas crisis was a contest for the invention of a better gas tank?

McCain has issued the single funniest campaign promise of the century.

Trying, I am sure, to position himself as a green candidate, he issued a statement that he would introduce a plan to offer a $300 million dollar "x-prize" type award to any group that could "invent a better car battery".

News flash to McCain, we are in the throws of an energy crisis. There isn't enough energy! Nowhere is this more true than with electricity. You can't just go a-drill'n for electricity. Ever hear of a power plant? Electricity is a secondary source... must be converted from a primary source (oil, gas, rivers, wind, solar, wave, geothermal, nuclear). In fact, electricity is more of a transmission medium than a source. And of course any transmission system uses some of its energy just getting that energy from there to here.

McCain is appealing to the public's ignorance.

Electricity is incredibly convenient. Once all the wires have been installed... just walk over and plug in that George Foreman. But don't confuse convenience with efficiency. Electricity transmission isn't all that efficient. Some 25% of electricity produced at a power plant is lost to friction in the wires... escapes as heat! Compare that to the transport of gas in tanker trucks. You see those huge 45 foot long tanks being pulled by a truck drawing its energy from those relatively dinky 55 gallon gas tanks just behind the cab.

But what really makes McCains "plan" outrageous, is the same thing that makes any talk of a nation driving around in electric cars outrageous. We can barely power our little laptops and light bulbs and cook our dinners on the power carried on our nation's electrical grid. Look around your house... see any 300 horsepower motors running at full throttle? The most power-hungry home appliances suck up about one horsepower worth of energy. A house full of appliances going full bore is using way less than a 10th the power your car uses to cruse down the highway.

So what would happen if everybody was to fill their car's "tank" (battery) with electricity every night? This would add 10 to 20 times the demand on a system already operating near maximum capacity.

When you run out of milk, do you complain about the empty carton? Would a better milk bottle result in more milk? That is simply and sadly hilarious.

We don't need better containers for electricity.... we need electricity to put in all those containers. I doubt if McCain is smart enough to deserve a conspiratorial critique, but if he was, I would wonder if he was trying to create another four year long smoke screen or excuse for inaction. You know, get people to believe the problem is about the battery to deflect interest in the real problem of energy access and production.

Which is not to say that improvements won't be made in batteries. Of course they will. A better battery is one that will hold more in less space, weigh less, have a longer life, recharge faster, be cheaper to manufacture, operate safer, contain and release fewer toxins, and easily recycle. But even if we had the perfect battery right now, we wouldn't be any closer to a national or global electric vehicle solution.

Listen, nobody wants to dam up more rivers, and really, there aren't that many left to dam. Nobody seems to want a nuclear power plant near them. There is limited geothermal to be tapped. Solar and wind hold the most promise as sources for electricity... but the infrastructure is expensive to build up. So far, solar and wind are still very very very alternative... supply just single digit fractions of the electricity demanded by our domestic lifestyles. If you re-figure your numbers to reflect the energy demands of transportation, forget about it... solar and wind would contribute less than one tenth of one percent of demand.

If a candidate was truly interested in solving the energy problem, he or she would be talking to the real issues. Where do we get the energy? How can we reduce our demand? How can we make cars that use a lot less energy? What would it take to divert more of the energy that is now distributed at gas stations onto our electrical grid? Is that even an efficient or effective solution?

Here is a hint: If cars weighed one third as much as they do now, they would use roughly a third of the gas they now use. If today's cars get 30 mpg cutting their weight by two thirds would result in 90 mpg. What that energy is or where it comes from really doesn't matter as much as how much of it is used to get you and your stuff from point A to Target.

If you are interested in solving the global warming problem, burning less fuel matters more than what you do with the energy after you burn it. A nation driving cars that get 3 times the millage puts only 1 third the green house gasses up where they can mess with the earth.

Either we need smarter candidates, or we need candidates willing to be honest about difficult issues. Becoming a smart and informed electorate is a good way to get both.

Time for Captital "D" Design

Design. The word suggests a promise. Someone has considered the needs and desires of real people and built a product to fit. Though we struggle (as I do here) to define it, we know when a something has been so lavished. Well designed things exude a "this is what I am... this is how you use me" obviousness that poorly designed things don't. At times, and maybe this defines when design is most successful, this certain something infused into a product through the design process, is so subtle, we only know things that have it by comparison to things that don't. Humans are such complex mixes of feeling and experience both personal and collective; finding the perfect mix of functional affordance and emotional elixir in both use and audience demands a black art. Ideally, the designer walks freely between the two worlds of cold numerical analysis and gut instinct, maybe living in both, simultaneously. As in acting, the process is one of channeling the target audience or market, climbing into the skin, muscle, heart and mind of the user, imagining a better future from the perspective of a specific past.

Honing these skills, getting better at channeling, at acting, as a matter of professional improvement comes with its own obvious risks. Getting (professionally) good at being someone, anyone, else results in skills that can easily be abused. Criminal profilers make great criminals and vs. versa. The skills of seduction turn out to be just as self-seductive. And when designers become aware of this, they can and do at times apply them to trickery in stead of solution.

And this application of trickery to the shape and behavior of products can lead to an obnoxiousness and dishonesty in things designed. On the good side, the designer is motivated by benevolence, a desire to help others... honesty made carnate in a product, process, environment, or service. Improvement. On the bad side, is manipulation; the designer's considerable knowledge of human cognition and behavior used to trick or seduce. Designing towards seduction (and this is different than seductive design) is self-centered, affected, surface, and pretentious... it preys on unconscious instinctive reactions all of us carry from adaptations laid down in response to environmental pressures assumed inimitable, and stable. These are places in our brains that deal with conditions that don't (or aren't supposed to) change. Up is up, down is down. Red and round means apple, apple is good. Mothers don't lie. Fathers protect. Mothers are pretty... pretty is good. Etc.

Malevolent design messes and manipulates at levels just below the threshold where we have learned not to accept things at face value. It forces us to question our very sense of being, to doubt the very bedrock of emotional and existential reality. But we don't, cause mostly we can't, and that is why malevolent design, why trickery works, why it hurts, why designers are so good at it, and why it is so attractive to companies and enterprises who would rather sidestep the more costly and involved process of true design.

Malevolent design erodes our collective sense of trust in our environment and people by obfuscating our natural process towards understanding and trust. When products and services are designed to trick, they dissuade us from acting as fair judges... we end up choosing things that are faked, that present themselves to our ancient emotions as too-good-to-turn-down (ego, extravagance, indulgence, thrill, control, competition, zero sum games, exclusion, priesthood, profit, lotteries, gambling, "Vegas Baby!") instead of things that promote real progress (infrastructure, knowledge, health, stability, compassion, productivity, planning, logic, patience, equality, empowerment, inclusion, tools, value, "A Rising Tide Floats All!").

Obviously, there are many reasons why malevolent design ends up happening, why we do it, why people are willing to pay for it. For one, it is faster, easier and cheaper. Faking and tricking are far less costly than birthing a true solution. Then there is the fact that we are too tired to care. Our rapidly changing environment stresses us out. When we "design" under stress we tend to decorate more than design. We take short cuts. And the audience is often happy with our transgressions. Seduction feels good. Extravagance feels powerful and naughty. To top it all off, there is constant pressure from above. Capital and management want results now(!) without the investment of a true design cycle... trickery is faster, easier and less costly than empowerment. But depressingly, and most salient to this discussion, sometimes we designers are simply lost, we don't know where we are going, we can't see our way to the future, so we resort to things easy, familiar and old.

In the special and unique case that is the short history of computation and specifically, the marketplace that is computers, computer enabled devices, and computer based communications and services, we (all of us, designers, and the consuming public) have been dumb, dumb, and dumber, since day one. Which only makes sense, the things around us didn't used to think... now they do. What ever that means about our future, we have nothing in our past that will inform our desisions. More than that, computation is complex. Computation is dynamics, dynamics is life. And, although we are life, we have no prior experience designing life... nothing that can think ever has. So, in the absence of knowledge or purpose we have substituted reaction and desire. I have made up an awkward saying: "When you are having trouble evolving wings, you end up obsessed with the color of your feathers." In this case, we, most of us, even most of us in the computer science profession, and this goes double for designers, don't even know what computational wings should, could, or will be. Those of us that think we are beginning to know, are struggling to put together a robust and elegant (enough) theoretical base upon which to begin designing and building in earnest. It means no more fumbling in the dark. It means being bold and proactive. It requires the kind of confidence you can't fake. It demands an understanding of process with a capital "P". The Process. It means playing God. It means their isn't one.

Of course we haven't been. Of course we weren't ready. Of course we didn't have the confidence or the knowledge. We might not even now, (the confidence I mean). So, for thirty years we have (largely) found it easier or more practical to make computers different only by making them faster and cheaper. So, we have done just that, made them faster and cheaper. Our rather timid attempts at making them qualitatively better, at making them more, in a word, "profound", have resulted mostly in proof-of-concept surface-deep prototypes that we use as though they were the real thing. The best we can claim is that we have figured out how to do everything we used to do out side of a computer, inside a computer. I guess that is a big thing. It has brought with it a certain amount of integration, my phone numbers are within cut and paste distance from my email, my photos and video can (theoretically) be posted directly to the web, when I want to do some research, I can type a query into a search engine window.

I have watched the "great designers" of this industry "invent" better buttons, dragable windows, paper analogues, virtual calculators, self calculating ledger sheets, digital media, etc. But to my money none of these ideas represent the kind of deep or benevolent design process I expect in this profession. We have spent thirty-plus years mimicking the old analog, paper and pencil, brick and mortar world and only rarely taken advantage of this digital transformation. Rarely have we expected more from our digital mimics of paper, music, TV, dictionaries, encyclopedias, and mail than what the originals already did (just fine thank you very much). Are we designers that lacking in the imagination we so pride in ourselves? The problem is much deeper of course. We do have deep imaginations. We do care. We are smart. The problem is systemic. The current computational architecture is self limiting... it is, dare I say so, not computing at all. We haven't even scratched the surface.

I go to meetings with industry leaders and say "You know the problem with computing... " and I look around to see dumbfounded expressions... "What do you mean, 'the problem with computing'... have you seen my Bentley?, my five houses?, the revenue statement from last quarter?" There has been so much success associated with computing's blind half century that it has been rare for people to be motivated to imagine a deeper (even more successful) future. But isn't that exactly what we designers should do?

So... now that I have established a baseline of sorts, a history of the period that saw computing transition from a science to a commodity marketplace, we can begin to ask some big questions of the scientists that left, the scientists that stayed, the consumer facing industry that has supplanted the science, and, specific to the context of this essay, to designers and the design industry. The primary question has to be: Why have we been unable, unwilling, unmotivated, or simply too lazy to make qualitatively evolutionary jumps in computing for thirty or more years? What are the systemic barriers to qualitative change in computing? What are the potential costs and benefits involved in moving qualitatively forward (and in not doing so)? Why should we care either way? What is the role of design in this process?

In evolutionary theory, energy topologies (undulating surfaces that map various environmental effects) are used to illustrate and measure the ways in which environmental conditions influence fitness or the survivability of an inherited traits or learned behaviors. If for instance, a sea snail makes its living scouring shallow sandy sea floors for dead things that fall through the water column, then it benefits those animals who have learned or inherited a trait directing them to the bottoms of ditches where more debris is bound to accumulate. The simple rule; if you are hungry, always crawl down a slope, will help the snail find more food and add to the success of that genotype. However, the same rule can lead to situations where large amounts of foods in neighboring ditches go unexploited... how could the snail find them if its food finding rule wouldn't let it climb up to the ridge of the ditch to find another right next door? Of course actual sea snails have developed complex autonomous and competitive behavioral sub-routines that protect them from not being able to climb out of a ditch. One of these has to do with smell an taste sensors that remotely make them aware of food (and danger) in remote ditches.

What this tells evolutionary scientists and topologists and thermodynamicists is that any good local rule can be disastrous on larger scales (and vise versa). This little hungry snail example works almost too well as an illustration of the more universal principles I am trying to illuminate... but, I allow that the reader can see how the sea floor's undulating surface in concert with other factors like gravity and currents dictate an uneven distribution of potential snail food, and how the same undulations in surface both provide the snail with clues to the distribution probability and also present energy expenditure barriers. But in a far more general sense, every thing can be thought to be situated simultaneously within a myriad of such influence topologies, and each of these energy landscapes has its own degree of undulation when compared with the other topologies, and so when summing these wave topologies some will have a greater influence on the grand topology than others. For instance, once the snail has developed a sense of smell, it behooves the snail to only employ the only-crawl-downhill rule when it isn't smelling any remote food, and when it hasn't eaten all of the food at the bottom of the current ditch. Of course, none of these snail rules would have any worth if lots and lots of highly nutritious worms lived just below the surface of the sand. To exploit food sources that exist outside of the snails limited behavioral and sensory acumen, the snail would have to develop a more sophisticated learning or adaptation loop that was better and generalizing the category of food and the behavior building routines that result in new rules.

It could be said that evolution is the process of developing the capacity to sense and then internalize an abstraction of actual environmental topologies. The better the abstraction map, the more closely it mirrors the real external causal landscape being mapped, the more likely that species or system will be at exploiting available resources, and thus out-compete and have more influence on the topology of the future. Computing has the potential to tame or exploit this process of at base of all processes. It has the potential to out-evolution other evolutionary schemes because it is by definition simply and exactly an abstraction engine. But more than that, computing is meta to abstraction engines as it has the potential to be reshaped into an abstraction engine, abstraction engine. To get there, to even head in this direction, much has to be built. For one, the computer must become semantically aware. It must understand the causal relationships that exist between the symbols it sequences and processes.

Today's computers are simple sequencing devises... blind to the meaning behind the symbols they are sequencing and how the order in which they are being sequenced modifies the meaning into super-meanings. Along the way, a semantic machine will learn the dance between goal and resource availability. In essence, the computer must process abstractions that are as causally complex and linked as the system's they abstract. To subsume causality into the abstraction that is symbolic processing, semantic mappings will naturally fall into influence hierarchies (network topologies). As within all influence hierarchies, a causal semantics will be structured from general and cause to specific and effect. The meta-pattern engine will spend much of its energy seeking the most efficient placement of each logic or content element in this grand causal topology. Accomplishing this, or at least setting the evolution of such a system into motion needs to be the most important and crucial goal of our generation... should and could have been the goal of the last generation.

So what are designers doing? Aren't designers supposed to be the group that prides itself in finding a path towards the best and deepest solution, and doing so by finding a path towards the most profound, deep and accurate definition of the problem? Well I haven't seen it. I am not proud of our generation of designers. We have talked the big talk, but our product has been sexier computer mice, all-white Bauhaus inspired laptop cases? We constantly advocate for our own skills. We admonish other industries for not using us to elegantly solve all of their problems and avoid still more. I have gone to symposia about the future of computing and had to agonize through yet another academically inspired argument between the advocates of circular on screen menus vs. the more prevalent rectangular ones. I have seen multi-million dollar prototypes of animated desktops environments and 3D finders and Virtual Reality web browsers and Avatar assisted word processors and none of them have come close to addressing the real problems and potentials of the future of computing, because none of them addressed the problem at the depth where the problem could in fact be solved. Which is to say our computational architecture is broken, dressing up the top layers will never fix it, even worse, dressing up the top layers only hides the problem, delays any public outcry for change.

In my estimation, by inaction, through distraction and misdirection, by turning out products that are attractive beyond their actual use or worth, by concentrating on surface, local, and temporary solutions, and mostly by promoting the cult of "stuff" within our own ranks, and by ignoring the larger responsibility to find tomorrow's solution and present it today, we designers have done more damage to computing than any other group. By using our considerable skills of persuasion, we have tricked the public into believing the industry was evolving when it in fact hasn't. A continuous cycle of product releases, each bringing shinier surface level eye-candy to a public without the requisite understanding to know they were being messed with, has made the industry rich, the public drunk and dumber, and an industry that has stopped looking to the future.

Maybe there needs to be a cleaving of the design field into two groups. The first will go on doing what design has been doing, persuading the buying public, through sexy surfaces, colors and shapes, that a product of service is more than it really is. The second will actually do design. The second will ask the deep questions and use the answers to design deep solutions. If ever there was a time for design true to its promise... it is now. Who will be brave enough to take the deep and long view... to really posit changes where changes are needed? Scale no longer suffices as the dominant design criteria. The complexity of this biggest of design challenges demands a new metric. We must understand the greater hierarchy of influence and situate our solutions in their most natural and effective place within this semantic hierarchy. That means designing for those solutions that have the greatest influence on the future of influence. That is computing. That is computing's future. We either do it now or we wait until someone else does it later. The payback will be unfathomable by today's standards. Productivity will rise by folds. We have the tools. We have the knowledge. We understand the reasons. We can go there now.

Randall Reetz

Our Oil Tantrum's Ugly Aftermath

It took eight years (twelve, if you count George senior's tenure), but the Bush family has finally accomplished its grand goal, reinstating American (or at least, Texan) control of the oil business (exploration, extraction, refinement and distribution) in the Middle East. This is the Bush legacy's coup de grĂ¢ce, its final act, its swan song, its reason to be, the fat lady has finally sung, its time to saddle up and ride into the sunset. This is ambulance humor of course... everything about the Bush epoch is so sad and repulsive... what else can I do? But the real question isn't why the Bush's have done what they have done, they are oil people! The real question, and I find myself looking to pre-war Nazi Germany as comparison, is why we, the general public, the average Joe and Jane, why all of us have willingly, or at least passively, participated in so thoroughly childish and destructive a program?

I was born in Santa Maria, California. This little coastal valley town used to be the epicenter of the oil business in the US (the movie, There Once Was Blood was situated there). Anyway, many of my friend's fathers, (this was the mid 60's), were engineers in the industry and many of them were shipped off to the Middle East to "consult" during the big drilling wave at the time. It was high times for the oil industry. High times for big U.S. oil companies. There was sooooooo much oil in Saudi Arabia and surroundings; to these people, and especially to the big oil families from Ohio, Texas, Nebraska, and California, it must have looked like the boom would never end. But it did. After the U.S. oil industry worked its considerable engineering and logistical magic upon the Saudi oil fields, after the U.S. oil companies had made an obscene amount of money, and established themselves in all practicality, as a de-facto country-within-a-country in which ever country they were, the locals got together, held a powwow, started OPEC and sent us sailing home. Makes sense; its their land, its their oil. Services rendered. Thanks you very much. Good bye.

You would have to look pretty hard to find any one event that has ever made anyone more angry, more embarrassed, has ever more drop-kicked to such an extent, the financial dreams (deserved or not) of a people. These oil families had never experienced anything but boom times. The oil business is a business described by words like wildcat, boom, and gusher. While U.S. interests were there in the middle east, the rather skimpy U.S. fields back home were mostly pumped to exhaustion, so what these families came home to was a new kind of business, a low margin refinement and distribution business; still staggeringly huge mind you, but very much the antithesis of anything that could be ever again be called "wildcat".

Like I have said, these were not the kind of people who do well in a low margin, cost-cutting, management strategy, MBA-styled business. These were Cowboys in the truest sense. These were John Wayne types, with personalities and egos bigger than the ten gallon hats they wore. Depending on your sensibilities, these people either represented the best of American gumption, or what has been derided as the very kronos of the "Ugly American". Putting politics aside, what you are faced with is a proud people not used to loosing, not used to anything but wild unrestricted growth. They were used to printing money, now they would have to work for it.

If ever a stage had been set for the kind of ugly reprisal, reprisal fermented in resentment, stoked by anger, and at the very least, a perception of entitlement, it was personified in the post OPEC American oil family. It should be said that this pathologic frustration, this hubris, was not in itself limited to oil families... the very fabric of U.S. ego had been worn bare as well. Post war euphoria stoked by U.S. triumph on a world stage and by unprecedented economic growth had set the American public up upon a high and teetering pedestal of self worth. That first little OPEC conference did more to dash the new American ego than anything since the dust bowl and market crash of the twenties and thirties.

The Bush family has been actively planning and scheming and organizing to take back the Middle East ever since OPEC was established. Bush senior's rather restrained march across Iraq set the stage. Bush junior broke the bank and went for broke, spinning the Twin Towers tragedy to great effect to initiate a plan set to writing almost thirty years earlier. Ego-bruised as we were by our national and cultural failings in Korea and Vietnam, the moral reckoning that was the civil rights revolution, the assassinations of the Kennedy brothers and Martin Luther King, and the establishment of OPEC, well we just pony-ed up and rode right along for the Bush Crusades.

Today's New York Times article "Deals With Iraq Are Set to Bring Oil Giants Back" (Andrew E. Kramer, June 19, 2008) has confirmed the theory I have been working on for 20 years. Of course everything we are doing in the middle east is about oil, but more importantly, it is about the dashed ego of an overly proud people who have had to face, kicking and screaming, a mortality that has felt, well, down right un-American. Though the Bush Crusade was enacted on a global scale and paid for with obscene amounts of public moneys (and lives), we, the average citizens, who will not benefit from its spoils, who will pay dearly for the international loans and U.S. bonds that will eventually fund it, we the un-rich, the gas buying public, have fought right along side the rich cowboy wildcat oil families as though it was our own fortunes to be won or lost.

The overwrought nationalist pride (some call it patriotism) that we collective catharse as a tendency to tantrum has almost ruined us as a people and as an economy, has greatly eroded the moral foundation of the U.S. as democratic example. Along the way, we have abandoned, one by one, many of the radically moral tenants upon which this first truly modern nation was established. Our childish reaction to a world rapidly becoming level, to a world of nations as equal competitors has so scared us that we seem eager to forget the little things like fairness, patience, equality, majority as protector of the minority, rule of law, policy as standard barer, being a global example, benevolence, triumph through hard work and productivity, that were and are the only difference between first world productivity and poverty and chaos. We have been so angry that we have slowly replaced these higher goals with simple greed and lynch-mob like retribution. Moral righteousness traded in for a quick fix of angry indignation.

So how do you feel? Better? Was it worth it? Can we forgive ourselves. Can we apologize to the world, and move forward as good people? Will we be able to repair our status as true leaders? Have we learned the difference between what feels good and what builds a better future? Is our national tantrum over yet?

Randall