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Showing posts with label purpose. Show all posts
Showing posts with label purpose. Show all posts

Are We But Crows? (Where Pattern is Noise)

Lets look at yet another way that the human mind gets tripped up and falters. Our propensity to find pattern makes us vulnerable to an inane form of overindulgence and counterproductive obsession with attributes of systems that do not carry essence or salience. Seems that our evolutionarily-shaped affinity for pattern make us particularly vulnerable to a level of indulgence that in smaller quantities is reasonable and healthy, even necessary.

Here is the problem. Most pattern is indicative of a lack of information or salience. If a system can get away with simple duplication along a scheme, it means that that part of the system is not very important. It means that it is cutting resource corners and systems can only get away with this type of cost cutting in areas that are not salient to the main purpose of the system at large.

Imagine going to a bookstore and obsessing over the fact that all of the books are made of the same stuff, of paper sheets cut and stacked in approximately the same geometric ratio. Imagine, in fact that this pattern overwhelmed your attention to such a degree that you could not be bothered with the content encoded as printed words on the pages of those books.

That would render all books equivalent. A book printed with random strings of words or with no words at all would be informationally equivalent to Darwin's, Origin Of The Species. In the face of an overwhelming attraction to inessential pattern, essential pattern is dismissed as noise, is ignored.

I call this the "Crow" problem… an obsessive attraction to shiny objects. There are so many examples of this type of cognitive distraction; rainbows, crystals, mirages, amber waves of grain, camouflage, fractals, golden rectangles, sacred numbers, etc.  It is where our own cognitive process amplifies some pattern in the world wether or not it is important in any information rich manor.

We are for instance, especially susceptible to and sensitive to right/left symmetry. Probably because filtering for this pattern allows you to quickly pull animals out of a complex sensory field. Having such a filter gave us evolutionary advantage, so we now have brains with a tendency to favor right/left symmetry in visual fields.

The rainbow is an other great example of pattern that is attractive but virtually meaningless. A rainbow is not actually a thing of course, but a mix of the refractive nature of light and a behavioral anomaly of our visual apparatus. A rainbow is like a hologram. What we are seeing is light reflected off of raindrops or fog. Of course it is a poor indicator of the location of rain in our visual field… there is rain in other parts of the sky than where the colored bands appear. The phenomena that is visible as a rainbow is happening every time rain is present but we only see the rainbow when our orientation to the sun is within certain fairly restrictive parameters. Yet, so attractive is the rainbow stimuli, under the influence of this pattern detection stimulus, we might just miss more pertinent information (a lion approaching?).

Another example of particular importance is the attraction to crystals and the latest crystal fad, fractal geometry.

Most people are interested in fractals (or think they should be). But what exactly do you actually KNOW about fractals? Does your knowledge of fractals include an understanding of the WHY of n-dimensional radial n-scale self-similar patterns, why they appear in dissipative systems that develop over time? Do you care to know or understand? I get the feeling that people who are the most attracted to fractals are more interested in some sort of pseudo-spiritual grooviness, the stare at your navel aspect of fractals, than the simple truth of least-energy dictated growth patterns.

What is abstracted in mathematics as the "fractal" is in fact the only pattern that nature can exhibit in systems that are dominated by parts that are very much the same. Sand is a good example. Homogenous liquids and gasses are another. Fractals are a map or abstraction of dissipative systems, and all systems are dissipative. But the events and situations that matter in the evolution of complexity, the WHY that makes US possible, are not the even dissipation within a scheme, but the CREATIVE events that allow for new (faster and bigger) dissipative paradigms. An explosion is fractal in the same way that a capillary web is fractal in the same way that both a tributary and alluvial plane is fractal. It is just the end result of a history where least energy dictates the most efficient moment to moment dissipation of energy. The way you are saying that fractals are important feels religious and rapturous. As though fractal patterns in nature are a THING or a GOAL. Fractals don't know they are fractals any more than the ink making up the word "Fractal" on a printed page "knows" or "wants" to be that particular word or any word at all.

People who act this way towards pattern scare me. What matters in process is the places where pattern breaks. Else we wouldn't be here. Else we couldn't find salience.

I am afraid of and purposefully vigilant against the grand attractors of human thought, virgin births, miracles of any kind, shiny baubles, trickery, omnipotence, anecdote, life ever after, self importance, power over others, a desire to know or have access to the prediction of future events, predetermination, and pertinent to this discussion, crystals and fractals and the types of pseudo-cyclical pattern that makes us think nature is more simple than it is and that nature is of our own imagination or invention.

All systems seek equilibrium. In systems made up of subsystems, each of these subsystems seek their own equilibrium or resonance. Frequently when the resonances of several co-systems fall into an overlapping cycles, additive standing waves can and do overwhelm the integrity of the system as a whole. Feedback loops are anti-complexity mechanisms. Overarching patterns overwhelm systems and keep them from creative or information rich activities and interactions. Systems that seek to compete in the edge of evolution game are systems that spend an inordinate amount of energy keeping feedback loops in check. A creative system is a system working overtime AGAINST the information killer that is natural tendency towards simple pattern (fractals).

If you are trying to get rid of a planet or smooth out the heat cline in an ocean, fractal patterns are important. If you are a member of a species that is carrying complexity forward through the accumulation and control over abstraction, dissipative pattern and the systems dominated by them, are like Kryptonite to the program at hand… best to avoid them at all cost.

It is important to know when to appreciate pattern and when to run like hell when you see it developing. The forces that produce pattern are information destroyers.

We had better look long and hard at this issue. Choosing a false god at this level in the evolutionary game could end up causing the death of the whole complexity scheme just as it is becoming aware of its purpose and salient pattern.

As another example of pattern distraction, I give you DNA.

My favorite morphological description of DNA: "the non-periodic crystal". It harnesses the strong self-organizing (but anti-information) properties that give rise to a crystal (in this case, an almost endless wound chain of identical and stable "double-helix" spiral twists) as a stable superstructure for that will carry the information (anti-crystal) bearing base-pairs at its axillary center. The crystal spiral holds and protects the integrity of the always-vulnerable low-entropy sequence that holds our genetic recipe… DNA's real structure of importance. Even so, we humans seem to be more attracted (like crows) to the simplicity of the simple and un-remarkable spiral crystal armature instead of the non-crystaline information the crystal armature makes possible!

The larger implication of our self-destructive crow-like attraction to simplicity is that we are romantic about the very things that don't matter and ignore-ant of the anti-crystal configurations that are complex and information rich… that are salient to the information we are and the information our information may yet create.

I suspect that our attraction to simplicity in pattern is an idiosyncratic after-effect of a salience detector within our thinking apparatus that is constantly looking for self-similarity. When computer scientists and logicians attempt to design compression schemes, they are looking for ways to algorithmically discover those sections or sequences of a set of information that are un-important to the overall structure… much of data is repetitive, if you can find these repetitions, patterns, you can reduce them to simple equations or pointers to prototypical modules that can be stored once and forever duplicated as filler. Obviously, these patters are compressible because they cary so little salient information.

While it is somewhat surprising that so much of an image, musical recording, even string of text, can, using fractal math, be detected as filler and deleted, the subsequent and predictable human reaction… that of honoring the trash simply because it is pretty, is to my mind, one of the most scary attributes of human proclivity. Fractals illustrate how much of nature's structure is non-salient, is the noise, the tailings of dissipation. That we would be enamored by the pattern of noise to such an extent that we ignore the real meat of information (that which is not pattern-able) is our potential downfall as a species.

A snail isn't trying to build spiral. A snail grows a shell that happens to be a spiral because that is THE ONLY SHAPE allowed in three dimensions that is both a cone (expanding tube) and dimensionally minimal of solid permanent material. The snail has better things to waste its limited energy on than the shape of its protective home. So it chooses the one shape that takes the least energy and most minimal construction algorithm to pull off. We dishonor the snail as a biological scheme by paying attention to the aspect of its survival that is the least interesting. That simplicity of that spiral shell is what should tell us not to pay attention to that aspect of its being or strategy.

But in this regard and others, we act as crows despite our 100 billion brain cells and the potential therein.

Sad.

Randall Reetz

There's No App For That!

There are now about ten thousand downloadable iPhone "apps". The tailings of a mad geek-scramble of mini-application coding and cloud-mashing, the gold rush of the 2000's. Low hanging fruit in the nerd orchard that is Silicon Valley.

Every C or Java savvy software engineer, hacker, and video gamer under 35 is trying to second guess the fickle fad-addled twenty-something market of multi-task-ers that will pay a buck or two for the opportunity to buy pretty-code-as-trinket, binary-pet-rock, boolean-back-scratcher, brickabrack-party-favor. The wave of the future? Gold rush for the new killer mini-application?

A month ago, I spent a couple of weeks in Tahoe camping with my parents and my sister's family. I don't really know how it happened, but I started saying "There's An App For That" (Apple's iPhone byline), every time someone said something of that didn't quite ring true. Pretty soon, my 9 year old nephew caught the bug and began mocking truth stretchers the same way. I don't know why this tickles me. As a student of social trends, my attention gravitates to behaviors that to-easily resonate, those memes that are to the human mind what complexity theorists call "grand attractors" (the attributes of an environment or system that have the greatest and most rapid effect on action and outcome… in our solar system it's the sun, not Pluto). We humans are embarrassingly susceptible to certain patterns of language and inane cultural cues.

Back to the "app". The word is of course diminutive for application. Where applications are big do-everything information workshops, apps, are single purpose narrowly focused seemingly useful algorithmic hacks that each do some particular information access task in some sort of (usually) intuitive and fluid way. But each of these apps, as useful as it may be in a given and highly particular situation or context, is like one of the 10,000 little doodad accouterments you can find in a fine cooking equipment store… they might be nice, they might indeed do the job better than anything else could, but you wouldn't want to have to find them in a kitchen with 10,000 other tools hanging from hooks and stuffed into drawers.

Imagine a robot as swiss army knife. That is what a thousand apps are in a devise that isn't anything more than drawers and hooks for the storage of applications. The swiss army knife is really just two pinions from which swing a whole bunch of tools. It knows nothing of those tools, just how to store them and swing them out for use.

In the same way that a cooking store is better when it has in stock every tool you could ever want, the more tools it has, the harder it is to find what you are looking for, the usefulness of any one iPhone app is diminished with the addition of each new app. In the parlance of cooking there is a hierarchy of tools by complexity: kitchen, work station, major appliance, appliance, tool, and utensil. If the OS is an kitchen, and the application is the appliance, then an app is something small like a tool or a utensil. A garlic press, like most kitchen tools has a single purpose. It is a highly specialized devise, the design of which has been fine tuned through multiple design and test iterations to smoothly and reliably function as the user would expect in highly specialized and somewhat exceptional situations (once in a while). There just aren't that many things other than garlic that you want to peel, smash, and extrude. Compare this to the average utensil - knife, fork, spoon - which is meant for repetitive use across a range of activities. You have to go find a tool, but a utensil stays in your hand, or right near by all day long. You probably only have one of each of your tools, but you have multiple copies of each of your utensils. There are an almost unlimited number of potential tools, yet very few types of utensil.

It should be clear that iPhone apps are much more tool-like than utensil-like. And because most apps aren't very flexible or reconfigurable, they aren't in them selves appliances. The entire iPhone, as a devise, is often called an appliance. In this sense, it is of the class of appliances that is more akin to a food processor - the user can switch blades, for different tasks - so maybe in this sense, the blades are like apps and the iPhone truly is an appliance.

And that suggests an even more apropos metaphorical comparison… the people I know and their food processor. Almost nobody I know uses theirs. It sits there in the cabinet while they laboriously chop their vegetables by hand. Taking the thing out, collecting all of the parts, setting it up, finding the correct blade, installing that blade, plugging it in, preparing ingredients for processing, cleaning it afterwards, drying it, putting it all away…forgetaboutit!

The iPhone has a distinct advantage over the food processor - it has a primary use - as a phone - which keeps it within reach and always at hand. In the sense that an iPhone is a telephone, it is a tool - a tool that can transform itself into a multi-use appliance!

My argument isn't whether or not it is a good appliance, or whether the tools that can be attached (apps) are useful or well integrated, my argument goes to the difference between a well appointed kitchen, and a well staffed kitchen. Do you like food, or do you like cooking. My assumption is that there are far more eaters than their are cooks. Sure, everyone likes a great kitchen. Through the normal attrition that is gradual consumption, your kitchen slowly ends up containing more and more tools, but most people would, had they had access to more money, gladly trade in the whole kitchen in exchange for well prepared meals in a nice restaurant or brought to you in front of your TV.

If I had to dig a ditch, a good shovel is better than a bad one, but what the hell am I doing digging at ditch? Just how great would a shovel have to be before digging a ditch becomes something I choose to do?

I remember when personal computers became available. I watched grown men, highly successful, executive level professionals, choose to type their own letters simply because the technology was so cool and new. The same guys who wouldn't be caught dead typing their own letters on an IBM Selectric typewriter were firing their secretaries, and hand typing their letters in a far more complicated word processor on an IBM PC, just because they could change the font and the the color, size and style of the text. I am a big fan of fairness and equality, and shutter to think of the opportunity squandered during the age of woman as secretaries, but I can hardly conceive of the size of the gap between a word processor and a human secretary.

I shouldn't pick on the iPhone, in the sense that it is an information appliance, it isn't any different than any other computer. Just stores applications for later execution. What I am picking on is fact that a computer of any form factor, is just too stupid to act a anything other than filing cabinet. If you want a machine or appliance that will help you figure out what app to launch, well, there is no app for that, and there probably shouldn't be. The iPhone has taken the store-access-launch metaphor to the slippery silky extreme you would expect of Apple. This may in fact and ironically be exactly why it is becoming so clear where computers need to go next and how far they are from the fundamental technologies that will be necessary to go there.

[ more to come… ]